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using UnityEngine;
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namespace Zenject.Tests.Bindings.InstantiateCallback
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{
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public class Foo : MonoBehaviour
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{
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public string Value
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{
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get; set;
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}
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public bool WasInjected
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{
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get;
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private set;
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}
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[Inject]
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public void Construct()
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{
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WasInjected = true;
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}
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}
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}
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+13
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fileFormatVersion: 2
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guid: f2a3cbbac172d9d47af76aca9a4d0229
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timeCreated: 1535264071
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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