Update Project

This commit is contained in:
2026-03-20 13:04:43 +02:00
parent 9b587e6cba
commit beae2dea89
2295 changed files with 251259 additions and 33 deletions
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using UnityEngine;
namespace Zenject.Tests.Factories.PrefabFactory
{
public class Foo : MonoBehaviour
{
public bool WasInitialized;
[Inject]
public void Init()
{
WasInitialized = true;
}
public class Factory : PlaceholderFactory<Object, Foo>
{
}
public class Factory2 : PlaceholderFactory<string, Foo>
{
}
}
}
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using UnityEngine;
namespace Zenject.Tests.Factories.PrefabFactory
{
public class Foo2 : MonoBehaviour
{
[Inject]
public string Value
{
get; private set;
}
public class Factory : PlaceholderFactory<Object, string, Foo2>
{
}
public class Factory2 : PlaceholderFactory<string, string, Foo2>
{
}
}
}
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using UnityEngine;
namespace Zenject.Tests.Factories.BindFactory
{
//[CreateAssetMenu(fileName = "Bar", menuName = "Installers/Bar")]
public class Bar : ScriptableObject
{
public class Factory : PlaceholderFactory<Bar>
{
}
}
}
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using UnityEngine;
namespace Zenject.Tests.Factories.BindFactory
{
public interface IFoo
{
}
public class IFooFactory : PlaceholderFactory<IFoo>
{
}
public class Foo : MonoBehaviour, IFoo
{
public class Factory : PlaceholderFactory<Foo>
{
}
}
}
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using UnityEngine;
namespace Zenject.Tests.Factories.BindFactoryFive
{
public interface IFoo
{
string Value
{
get;
}
}
public class IFooFactory : PlaceholderFactory<double, int, float, string, char, IFoo>
{
}
public class Foo : MonoBehaviour, IFoo
{
[Inject]
public void Init(double p1, int p2, float p3, string p4, char p5)
{
Value = p4;
}
public string Value
{
get;
private set;
}
public class Factory : PlaceholderFactory<double, int, float, string, char, Foo>
{
}
}
}
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namespace Zenject.Tests.Factories.BindFactoryFive
{
public class FooInstaller : MonoInstaller
{
double _param1;
int _param2;
float _param3;
string _param4;
char _param5;
[Inject]
public void Init(double p1, int p2, float p3, string p4, char p5)
{
_param1 = p1;
_param2 = p2;
_param3 = p3;
_param4 = p4;
_param5 = p5;
}
public override void InstallBindings()
{
Container.BindInstance(_param1).WhenInjectedInto<Foo>();
Container.BindInstance(_param2).WhenInjectedInto<Foo>();
Container.BindInstance(_param3).WhenInjectedInto<Foo>();
Container.BindInstance(_param4).WhenInjectedInto<Foo>();
Container.BindInstance(_param5).WhenInjectedInto<Foo>();
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}
}
}
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using UnityEngine;
namespace Zenject.Tests.Factories.BindFactoryOne
{
//[CreateAssetMenu(fileName = "Bar", menuName = "Installers/Bar")]
public class Bar : ScriptableObject
{
[Inject]
public void Init(string value)
{
Value = value;
}
public string Value
{
get;
private set;
}
public class Factory : PlaceholderFactory<string, Bar>
{
}
}
}
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using UnityEngine;
namespace Zenject.Tests.Factories.BindFactoryOne
{
public interface IFoo
{
string Value
{
get;
}
}
public class IFooFactory : PlaceholderFactory<string, IFoo>
{
}
public class Foo : MonoBehaviour, IFoo
{
[Inject]
public void Init(string value)
{
Value = value;
}
public string Value
{
get;
private set;
}
public class Factory : PlaceholderFactory<string, Foo>
{
}
}
}
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namespace Zenject.Tests.Factories.BindFactoryOne
{
public class FooInstaller : MonoInstaller
{
string _param1;
[Inject]
public void Init(string param1)
{
_param1 = param1;
}
public override void InstallBindings()
{
Container.BindInstance(_param1).WhenInjectedInto<Foo>();
Container.Bind<Foo>().FromNewComponentOnNewGameObject().AsTransient();
}
}
}
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