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using System;
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using UnityEngine;
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namespace Zenject.Asteroids
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{
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public class AudioHandler : IInitializable, IDisposable
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{
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readonly SignalBus _signalBus;
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readonly Settings _settings;
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readonly AudioSource _audioSource;
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public AudioHandler(
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AudioSource audioSource,
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Settings settings,
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SignalBus signalBus)
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{
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_signalBus = signalBus;
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_settings = settings;
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_audioSource = audioSource;
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}
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public void Initialize()
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{
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_signalBus.Subscribe<ShipCrashedSignal>(OnShipCrashed);
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}
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public void Dispose()
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{
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_signalBus.Unsubscribe<ShipCrashedSignal>(OnShipCrashed);
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}
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void OnShipCrashed()
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{
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_audioSource.PlayOneShot(_settings.CrashSound);
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}
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[Serializable]
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public class Settings
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{
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public AudioClip CrashSound;
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}
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}
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}
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