Update Project

This commit is contained in:
2026-03-20 13:04:43 +02:00
parent 9b587e6cba
commit beae2dea89
2295 changed files with 251259 additions and 33 deletions
@@ -0,0 +1,47 @@
using System;
using UnityEngine;
namespace Zenject.SpaceFighter
{
// Responsibilities:
// - Interpolate rotation of enemy towards the current desired
// direction
public class EnemyRotationHandler : IFixedTickable
{
readonly Settings _settings;
readonly EnemyView _view;
public EnemyRotationHandler(
EnemyView view,
Settings settings)
{
_settings = settings;
_view = view;
}
public Vector2 DesiredLookDir
{
get; set;
}
public void FixedTick()
{
var lookDir = _view.LookDir;
var error = Vector3.Angle(lookDir, DesiredLookDir);
if (Vector3.Cross(lookDir, DesiredLookDir).z < 0)
{
error *= -1;
}
_view.AddTorque(error * _settings.TurnSpeed);
}
[Serializable]
public class Settings
{
public float TurnSpeed;
}
}
}