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using System.Collections.Generic;
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using ModestTree;
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namespace Zenject
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{
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public class DictionaryPool<TKey, TValue> : StaticMemoryPool<Dictionary<TKey, TValue>>
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{
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static DictionaryPool<TKey, TValue> _instance = new DictionaryPool<TKey, TValue>();
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public DictionaryPool()
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{
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OnSpawnMethod = OnSpawned;
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OnDespawnedMethod = OnDespawned;
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}
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public static DictionaryPool<TKey, TValue> Instance
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{
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get { return _instance; }
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}
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static void OnSpawned(Dictionary<TKey, TValue> items)
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{
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Assert.That(items.IsEmpty());
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}
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static void OnDespawned(Dictionary<TKey, TValue> items)
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{
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items.Clear();
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}
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}
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}
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