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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ModestTree;
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namespace Zenject
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{
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// If you want to ensure that all items are always returned to the pool, include the following
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// in an installer
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// Container.BindInterfacesTo<PoolCleanupChecker>().AsSingle()
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public class PoolCleanupChecker : ILateDisposable
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{
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readonly List<IMemoryPool> _poolFactories;
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readonly List<Type> _ignoredPools;
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public PoolCleanupChecker(
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[Inject(Optional = true, Source = InjectSources.Local)]
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List<IMemoryPool> poolFactories,
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[Inject(Source = InjectSources.Local)]
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List<Type> ignoredPools)
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{
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_poolFactories = poolFactories;
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_ignoredPools = ignoredPools;
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Assert.That(ignoredPools.All(x => x.DerivesFrom<IMemoryPool>()));
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}
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public void LateDispose()
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{
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foreach (var pool in _poolFactories)
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{
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if (!_ignoredPools.Contains(pool.GetType()))
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{
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Assert.IsEqual(pool.NumActive, 0,
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"Found active objects in pool '{0}' during dispose. Did you forget to despawn an object of type '{1}'?".Fmt(pool.GetType(), pool.ItemType));
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}
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}
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}
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}
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}
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