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#if !NOT_UNITY3D
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namespace Zenject
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{
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// For some platforms, it's desirable to be able to add dependencies to Zenject before
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// Unity even starts up (eg. WSA as described here https://github.com/svermeulen/Zenject/issues/118)
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// In those cases you can call StaticContext.Container.BindX to add dependencies
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// Anything you add there will then be injected everywhere, since all other contexts
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// should be children of StaticContext
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public static class StaticContext
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{
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static DiContainer _container;
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// Useful sometimes to call from play mode tests
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public static void Clear()
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{
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_container = null;
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}
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public static bool HasContainer
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{
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get { return _container != null; }
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}
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public static DiContainer Container
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{
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get
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{
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if (_container == null)
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{
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_container = new DiContainer();
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}
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return _container;
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}
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}
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}
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}
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#endif
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