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namespace FlappyBird.Core
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{
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/// <summary>
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/// Contract for the score management service.
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/// Matches the interface defined in AI_RULES.md.
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/// </summary>
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public interface IScoreManager
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{
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/// <summary>Current score for this session.</summary>
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int CurrentScore { get; }
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/// <summary>All-time high score (persisted via PlayerPrefs).</summary>
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int HighScore { get; }
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/// <summary>Adds <paramref name="points"/> to the current score.</summary>
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void AddScore(int points);
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/// <summary>Resets the current score to zero (call on game restart).</summary>
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void ResetScore();
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/// <summary>Fired whenever the current score changes. Passes the new score value.</summary>
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event System.Action<int> OnScoreChanged;
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/// <summary>Fired when a new high score is set. Passes the new high score value.</summary>
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event System.Action<int> OnHighScoreBeaten;
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}
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}
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