namespace FlappyBird.Core { /// /// Contract for the central game-state service. /// Matches the interface defined in AI_RULES.md. /// public interface IGameStateManager { /// The currently active game state. GameState CurrentState { get; } /// /// Transitions to . /// Fires after the transition completes. /// void ChangeState(GameState newState); /// /// Fired every time the game state changes. /// Passes the new value. /// event System.Action OnStateChanged; } }