import { ConvertToBase64WhenRelease } from "@hitplay/ads_common";
import { ConvertResourceType, Template3d } from "@hitplay/playable_template";


export const meshes : ConvertResourceType = {
  type: "mesh",
  resources: [
    {
      name: "scene",
      value: ConvertToBase64WhenRelease("./ZombiePunk_Map.glb"),
    },
    {
      name: "character",
      value: ConvertToBase64WhenRelease("./ZombiePunk_Character.glb"),
    },
  ],
  loader: Template3d.meshLoader
}