using UnityEngine;

namespace FlappyBird.Ground
{
    [CreateAssetMenu(fileName = "GroundSettings", menuName = "FlappyBird/Ground Settings")]
    public class GroundSettings : ScriptableObject
    {
        [Tooltip("World X position where the first ground segment starts.")]
        public float spawnX = -5f;

        [Tooltip("World X position where ground segments are returned to the pool.")]
        public float despawnX = -15f;

        [Tooltip("The exact width of the ground sprite/collider to ensure seamless looping.")]
        public float groundWidth = 10f;

        [Tooltip("World Y position where the ground is placed.")]
        public float yPosition = -4f;

        [Tooltip("Number of ground segments to create up front.")]
        public int initialPoolSize = 3;
    }
}
