Initial Commit
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using System.Collections;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Zenject.Tests
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{
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public class TestSceneContextEvents : SceneTestFixture
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{
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[UnityTest]
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public IEnumerator TestScene()
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{
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yield return LoadScene("TestSceneContextEvents");
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yield return new WaitForSeconds(2.0f);
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}
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}
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}
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