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using System;
using System.Collections.Generic;
namespace Zenject.MemoryPoolMonitor
{
// Fastest known in place stable sort. No risk of exploding a stack. Cost: a relatively high number of moves. Stack can still be expensive too.
// This is a merge sort with a smart in place merge that 'rotates' the sub arrays.
// Taken from: http://thomas.baudel.name/Visualisation/VisuTri/inplacestablesort.html
public class InPlaceStableSort<T>
{
static void Exchange(List<T> list, int a, int b)
{
var temp = list[a];
list[a] = list[b];
list[b] = temp;
}
static int Lower(List<T> list, Comparison<T> comparer, int from, int to, int val)
{
int len = to - from, half;
while (len > 0)
{
half = len / 2;
int mid = from + half;
if (comparer(list[mid], list[val]) < 0)
{
from = mid + 1;
len = len - half - 1;
}
else
{
len = half;
}
}
return from;
}
static int Upper(List<T> list, Comparison<T> comparer, int from, int to, int val)
{
int len = to - from, half;
while (len > 0)
{
half = len / 2;
int mid = from + half;
if (comparer(list[val], list[mid]) < 0)
{
len = half;
}
else
{
from = mid + 1;
len = len - half - 1;
}
}
return from;
}
static void InsertSort(List<T> list, Comparison<T> comparer, int from, int to)
{
if (to > from + 1)
{
for (int i = from + 1; i < to; i++)
{
for (int j = i; j > from; j--)
{
if (comparer(list[j], list[j - 1]) < 0)
{
Exchange(list, j, j - 1);
}
else
{
break;
}
}
}
}
}
static int Gcd(int m, int n)
{
while (n != 0)
{
int t = m % n;
m = n;
n = t;
}
return m;
}
static void Reverse(List<T> list, int from, int to)
{
while (from < to)
{
Exchange(list, from++, to--);
}
}
static void Rotate(List<T> list, Comparison<T> comparer, int from, int mid, int to)
{
/* a less sophisticated but costlier version:
Reverse(from, mid-1);
Reverse(mid, to-1);
Reverse(from, to-1);
*/
if (from == mid || mid == to)
{
return;
}
int n = Gcd(to - from, mid - from);
while (n-- != 0)
{
T val = list[from + n];
int shift = mid - from;
int p1 = from + n, p2 = from + n + shift;
while (p2 != from + n)
{
list[p1] = list[p2];
p1 = p2;
if (to - p2 > shift)
{
p2 += shift;
}
else
{
p2 = from + (shift - (to - p2));
}
}
list[p1] = val;
}
}
static void Merge(List<T> list, Comparison<T> comparer, int from, int pivot, int to, int len1, int len2)
{
if (len1 == 0 || len2 == 0)
{
return;
}
if (len1 + len2 == 2)
{
if (comparer(list[pivot], list[from]) < 0)
{
Exchange(list, pivot, from);
}
return;
}
int first_cut, second_cut;
int len11, len22;
if (len1 > len2)
{
len11 = len1 / 2;
first_cut = from + len11;
second_cut = Lower(list, comparer, pivot, to, first_cut);
len22 = second_cut - pivot;
}
else
{
len22 = len2 / 2;
second_cut = pivot + len22;
first_cut = Upper(list, comparer, from, pivot, second_cut);
len11 = first_cut - from;
}
Rotate(list, comparer, first_cut, pivot, second_cut);
int new_mid = first_cut + len22;
Merge(list, comparer, from, first_cut, new_mid, len11, len22);
Merge(list, comparer, new_mid, second_cut, to, len1 - len11, len2 - len22);
}
public static void Sort(List<T> list, Comparison<T> comparer, int from, int to)
{
if (to - from < 12)
{
InsertSort(list, comparer, from, to);
return;
}
int middle = (from + to) / 2;
Sort(list, comparer, from, middle);
Sort(list, comparer, middle, to);
Merge(list, comparer, from, middle, to, middle - from, to - middle);
}
public static void Sort(List<T> list, Comparison<T> comparer)
{
Sort(list, comparer, 0, list.Count);
}
};
}
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using System;
using System.Collections.Generic;
using System.Linq;
using ModestTree;
using UnityEngine;
using UnityEditor;
using UnityEngine.Profiling;
using Zenject;
namespace Zenject.MemoryPoolMonitor
{
public class MpmView : IGuiRenderable, ITickable, IInitializable
{
readonly Settings _settings;
readonly MpmWindow _window;
readonly List<IMemoryPool> _pools = new List<IMemoryPool>();
const int NumColumns = 6;
static string[] ColumnTitles = new string[]
{
"Pool Type", "Num Total", "Num Active", "Num Inactive", "", ""
};
int _controlID;
int _sortColumn = 0;
float _scrollPosition;
bool _poolListDirty;
bool _sortDescending;
Texture2D _rowBackground1;
Texture2D _rowBackground2;
Texture2D _rowBackgroundHighlighted;
Texture2D _rowBackgroundSelected;
Texture2D _lineTexture;
Type _selectedPoolType;
string _searchFilter = "";
string _actualFilter = "";
public MpmView(
MpmWindow window,
Settings settings)
{
_settings = settings;
_window = window;
}
public float HeaderTop
{
get { return _settings.HeaderHeight + _settings.FilterHeight; }
}
public float TotalWidth
{
get { return _window.position.width; }
}
public float TotalHeight
{
get { return _window.position.height; }
}
string GetName(IMemoryPool pool)
{
var type = pool.GetType();
return "{0}.{1}".Fmt(type.Namespace, type.PrettyName());
}
Texture2D CreateColorTexture(Color color)
{
var texture = new Texture2D(1, 1);
texture.SetPixel(1, 1, color);
texture.Apply();
return texture;
}
Texture2D RowBackground1
{
get
{
if (_rowBackground1 == null)
{
_rowBackground1 = CreateColorTexture(_settings.RowBackground1);
}
return _rowBackground1;
}
}
Texture2D RowBackground2
{
get
{
if (_rowBackground2 == null)
{
_rowBackground2 = CreateColorTexture(_settings.RowBackground2);
}
return _rowBackground2;
}
}
Texture2D RowBackgroundHighlighted
{
get
{
if (_rowBackgroundHighlighted == null)
{
_rowBackgroundHighlighted = CreateColorTexture(_settings.RowBackgroundHighlighted);
}
return _rowBackgroundHighlighted;
}
}
Texture2D RowBackgroundSelected
{
get
{
if (_rowBackgroundSelected == null)
{
_rowBackgroundSelected = CreateColorTexture(_settings.RowBackgroundSelected);
}
return _rowBackgroundSelected;
}
}
Texture2D LineTexture
{
get
{
if (_lineTexture == null)
{
_lineTexture = CreateColorTexture(_settings.LineColor);
}
return _lineTexture;
}
}
public void Initialize()
{
StaticMemoryPoolRegistry.PoolAdded += OnPoolListChanged;
StaticMemoryPoolRegistry.PoolRemoved += OnPoolListChanged;
_poolListDirty = true;
}
void OnPoolListChanged(IMemoryPool pool)
{
_poolListDirty = true;
}
public void Tick()
{
if (_poolListDirty)
{
_poolListDirty = false;
_pools.Clear();
_pools.AddRange(StaticMemoryPoolRegistry.Pools.Where(ShouldIncludePool));
}
InPlaceStableSort<IMemoryPool>.Sort(_pools, ComparePools);
}
bool ShouldIncludePool(IMemoryPool pool)
{
//var poolType = pool.GetType();
//if (poolType.Namespace == "Zenject")
//{
//return false;
//}
if (_actualFilter.IsEmpty())
{
return true;
}
return GetName(pool).ToLowerInvariant().Contains(_actualFilter);
}
public void GuiRender()
{
_controlID = GUIUtility.GetControlID(FocusType.Passive);
Rect windowBounds = new Rect(0, 0, TotalWidth, _window.position.height);
Vector2 scrollbarSize = new Vector2(
GUI.skin.horizontalScrollbar.CalcSize(GUIContent.none).y,
GUI.skin.verticalScrollbar.CalcSize(GUIContent.none).x);
GUI.Label(new Rect(
0, 0, _settings.FilterPaddingLeft, _settings.FilterHeight), "Filter:", _settings.FilterTextStyle);
var searchFilter = GUI.TextField(
new Rect(_settings.FilterPaddingLeft, _settings.FilterPaddingTop, _settings.FilterWidth, _settings.FilterInputHeight), _searchFilter, 999);
if (searchFilter != _searchFilter)
{
_searchFilter = searchFilter;
_actualFilter = _searchFilter.Trim().ToLowerInvariant();
_poolListDirty = true;
}
Rect viewArea = new Rect(0, HeaderTop, TotalWidth - scrollbarSize.y, _window.position.height - HeaderTop);
Rect contentRect = new Rect(
0, 0, viewArea.width, _pools.Count() * _settings.RowHeight);
Rect vScrRect = new Rect(
windowBounds.x + viewArea.width, HeaderTop, scrollbarSize.y, viewArea.height);
_scrollPosition = GUI.VerticalScrollbar(
vScrRect, _scrollPosition, viewArea.height, 0, contentRect.height);
DrawColumnHeaders(viewArea.width);
GUI.BeginGroup(viewArea);
{
contentRect.y = -_scrollPosition;
GUI.BeginGroup(contentRect);
{
DrawContent(contentRect.width);
}
GUI.EndGroup();
}
GUI.EndGroup();
HandleEvents();
}
void DrawColumnHeaders(float width)
{
GUI.DrawTexture(new Rect(
0, _settings.FilterHeight - 0.5f * _settings.SplitterWidth, width, _settings.SplitterWidth), LineTexture);
GUI.DrawTexture(new Rect(
0, HeaderTop - 0.5f * _settings.SplitterWidth, width, _settings.SplitterWidth), LineTexture);
var columnPos = 0.0f;
for (int i = 0; i < NumColumns; i++)
{
var columnWidth = GetColumnWidth(i);
DrawColumn1(i, columnPos, columnWidth);
columnPos += columnWidth;
}
}
void DrawColumn1(
int index, float position, float width)
{
var columnHeight = _settings.HeaderHeight + _pools.Count() * _settings.RowHeight;
if (index < 4)
{
GUI.DrawTexture(new Rect(
position + width - _settings.SplitterWidth * 0.5f, _settings.FilterHeight,
_settings.SplitterWidth, columnHeight), LineTexture);
}
var headerBounds = new Rect(
position + 0.5f * _settings.SplitterWidth,
_settings.FilterHeight,
width - _settings.SplitterWidth, _settings.HeaderHeight);
DrawColumnHeader(index, headerBounds, ColumnTitles[index]);
}
void HandleEvents()
{
switch (Event.current.GetTypeForControl(_controlID))
{
case EventType.ScrollWheel:
{
_scrollPosition = Mathf.Clamp(_scrollPosition + Event.current.delta.y * _settings.ScrollSpeed, 0, TotalHeight);
break;
}
case EventType.MouseDown:
{
_selectedPoolType = TryGetPoolTypeUnderMouse();
break;
}
}
}
Type TryGetPoolTypeUnderMouse()
{
var mousePositionInContent = Event.current.mousePosition + Vector2.up * _scrollPosition;
for (int i = 0; i < _pools.Count; i++)
{
var pool = _pools[i];
var rowRect = GetPoolRowRect(i);
rowRect.y += HeaderTop;
if (rowRect.Contains(mousePositionInContent))
{
return pool.GetType();
}
}
return null;
}
Rect GetPoolRowRect(int index)
{
return new Rect(
0, index * _settings.RowHeight, TotalWidth, _settings.RowHeight);
}
void DrawRowBackgrounds()
{
var mousePositionInContent = Event.current.mousePosition;
for (int i = 0; i < _pools.Count; i++)
{
var pool = _pools[i];
var rowRect = GetPoolRowRect(i);
Texture2D background;
if (pool.GetType() == _selectedPoolType)
{
background = RowBackgroundSelected;
}
else
{
if (rowRect.Contains(mousePositionInContent))
{
background = RowBackgroundHighlighted;
}
else if (i % 2 == 0)
{
background = RowBackground1;
}
else
{
background = RowBackground2;
}
}
GUI.DrawTexture(rowRect, background);
}
}
float GetColumnWidth(int index)
{
if (index == 0)
{
return TotalWidth - (NumColumns - 1) * _settings.NormalColumnWidth;
}
return _settings.NormalColumnWidth;
}
void DrawContent(float width)
{
DrawRowBackgrounds();
var columnPos = 0.0f;
for (int i = 0; i < NumColumns; i++)
{
var columnWidth = GetColumnWidth(i);
DrawColumn(i, columnPos, columnWidth);
columnPos += columnWidth;
}
}
void DrawColumn(
int index, float position, float width)
{
var columnHeight = _settings.HeaderHeight + _pools.Count() * _settings.RowHeight;
if (index < 4)
{
GUI.DrawTexture(new Rect(
position + width - _settings.SplitterWidth * 0.5f, 0,
_settings.SplitterWidth, columnHeight), LineTexture);
}
var columnBounds = new Rect(
position + 0.5f * _settings.SplitterWidth, 0, width - _settings.SplitterWidth, columnHeight);
GUI.BeginGroup(columnBounds);
{
for (int i = 0; i < _pools.Count; i++)
{
var pool = _pools[i];
var cellBounds = new Rect(
0, _settings.RowHeight * i,
columnBounds.width, _settings.RowHeight);
DrawColumnContents(index, cellBounds, pool);
}
}
GUI.EndGroup();
}
void DrawColumnContents(
int index, Rect bounds, IMemoryPool pool)
{
switch (index)
{
case 0:
{
GUI.Label(bounds, GetName(pool), _settings.ContentNameTextStyle);
break;
}
case 1:
{
GUI.Label(bounds, pool.NumTotal.ToString(), _settings.ContentNumberTextStyle);
break;
}
case 2:
{
GUI.Label(bounds, pool.NumActive.ToString(), _settings.ContentNumberTextStyle);
break;
}
case 3:
{
GUI.Label(bounds, pool.NumInactive.ToString(), _settings.ContentNumberTextStyle);
break;
}
case 4:
{
var buttonBounds = new Rect(
bounds.x + _settings.ButtonMargin, bounds.y, bounds.width - _settings.ButtonMargin, bounds.height);
if (GUI.Button(buttonBounds, "Clear"))
{
pool.Clear();
}
break;
}
case 5:
{
var buttonBounds = new Rect(
bounds.x, bounds.y, bounds.width - 15.0f, bounds.height);
if (GUI.Button(buttonBounds, "Expand"))
{
pool.ExpandBy(5);
}
break;
}
default:
{
throw Assert.CreateException();
}
}
}
void DrawColumnHeader(int index, Rect bounds, string text)
{
if (index > 3)
{
return;
}
if (_sortColumn == index)
{
var offset = _settings.TriangleOffset;
var image = _sortDescending ? _settings.TriangleDown : _settings.TriangleUp;
GUI.DrawTexture(new Rect(bounds.x + offset.x, bounds.y + offset.y, image.width, image.height), image);
}
if (GUI.Button(bounds, text, index == 0 ? _settings.HeaderTextStyleName : _settings.HeaderTextStyle))
{
if (_sortColumn == index)
{
_sortDescending = !_sortDescending;
}
else
{
_sortColumn = index;
}
}
}
int ComparePools(IMemoryPool left, IMemoryPool right)
{
if (_sortDescending)
{
var temp = right;
right = left;
left = temp;
}
switch (_sortColumn)
{
case 4:
case 5:
case 0:
{
return GetName(left).CompareTo(GetName(right));
}
case 1:
{
return left.NumTotal.CompareTo(right.NumTotal);
}
case 2:
{
return left.NumActive.CompareTo(right.NumActive);
}
case 3:
{
return left.NumInactive.CompareTo(right.NumInactive);
}
}
throw Assert.CreateException();
}
[Serializable]
public class Settings
{
public Texture2D TriangleUp;
public Texture2D TriangleDown;
public Vector2 TriangleOffset;
public GUIStyle FilterTextStyle;
public GUIStyle HeaderTextStyleName;
public GUIStyle HeaderTextStyle;
public GUIStyle ContentNumberTextStyle;
public GUIStyle ContentNameTextStyle;
public Color RowBackground1;
public Color RowBackground2;
public Color RowBackgroundHighlighted;
public Color RowBackgroundSelected;
public Color LineColor;
public float ScrollSpeed = 1.5f;
public float NormalColumnWidth;
public float HeaderHeight;
public float FilterHeight;
public float FilterInputHeight;
public float FilterWidth;
public float FilterPaddingLeft;
public float FilterPaddingTop = 10;
public float SplitterWidth;
public float RowHeight;
public float ButtonMargin = 3;
}
}
}
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using System;
using ModestTree;
using UnityEngine;
using UnityEditor;
using Zenject;
namespace Zenject.MemoryPoolMonitor
{
public class MpmWindow : ZenjectEditorWindow
{
[MenuItem("Window/Zenject Pool Monitor")]
public static MpmWindow GetOrCreateWindow()
{
var window = EditorWindow.GetWindow<MpmWindow>();
window.titleContent = new GUIContent("Pool Monitor");
return window;
}
public override void InstallBindings()
{
MpmSettingsInstaller.InstallFromResource(Container);
Container.BindInstance(this);
Container.BindInterfacesTo<MpmView>().AsSingle();
}
}
}
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using UnityEngine;
using UnityEditor;
using Zenject;
namespace Zenject.MemoryPoolMonitor
{
[CreateAssetMenu(fileName = "MpmSettingsInstaller", menuName = "Installers/MpmSettingsInstaller")]
public class MpmSettingsInstaller : ScriptableObjectInstaller<MpmSettingsInstaller>
{
public MpmView.Settings MpmView;
public MpmView.Settings MpmViewDark;
public override void InstallBindings()
{
Container.BindInstance(EditorGUIUtility.isProSkin ? MpmViewDark : MpmView);
}
}
}
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