Initial Commit
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using System.Collections.Generic;
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using UnityEngine;
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namespace Zenject.ReflectionBaking
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{
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public class ZenjectReflectionBakingSettings : ScriptableObject
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{
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[SerializeField]
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bool _isEnabledInBuilds = true;
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[SerializeField]
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bool _isEnabledInEditor = false;
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[SerializeField]
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bool _allGeneratedAssemblies = true;
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[SerializeField]
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List<string> _includeAssemblies = null;
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[SerializeField]
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List<string> _excludeAssemblies = null;
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[SerializeField]
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List<string> _namespacePatterns = null;
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public List<string> NamespacePatterns
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{
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get { return _namespacePatterns; }
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}
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public List<string> IncludeAssemblies
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{
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get { return _includeAssemblies; }
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}
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public List<string> ExcludeAssemblies
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{
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get { return _excludeAssemblies; }
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}
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public bool IsEnabledInEditor
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{
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get { return _isEnabledInEditor; }
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}
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public bool IsEnabledInBuilds
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{
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get { return _isEnabledInBuilds; }
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}
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public bool AllGeneratedAssemblies
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{
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get { return _allGeneratedAssemblies; }
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}
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}
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}
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