Initial Commit
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using UnityEngine;
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namespace Zenject.Asteroids
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{
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public static class UnityExtensionMethods
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{
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// Since transforms return their position as a property,
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// you can't set the x/y/z values directly, so you have to
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// store a temporary Vector3
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// Or you can use these methods instead
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public static void SetX(this Transform transform, float x)
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{
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var pos = transform.position;
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pos.x = x;
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transform.position = pos;
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}
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public static void SetY(this Transform transform, float y)
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{
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var pos = transform.position;
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pos.y = y;
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transform.position = pos;
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}
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public static void SetZ(this Transform transform, float z)
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{
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var pos = transform.position;
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pos.z = z;
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transform.position = pos;
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}
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}
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}
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