Initial Commit
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using System;
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using UnityEngine;
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namespace Zenject.SpaceFighter
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{
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public class PlayerInstaller : MonoInstaller
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{
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[SerializeField]
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Settings _settings = null;
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public override void InstallBindings()
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{
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Container.Bind<Player>().AsSingle()
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.WithArguments(_settings.Rigidbody, _settings.MeshRenderer);
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Container.BindInterfacesTo<PlayerInputHandler>().AsSingle();
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Container.BindInterfacesTo<PlayerMoveHandler>().AsSingle();
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Container.BindInterfacesAndSelfTo<PlayerDamageHandler>().AsSingle();
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Container.BindInterfacesTo<PlayerDirectionHandler>().AsSingle();
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Container.BindInterfacesTo<PlayerShootHandler>().AsSingle();
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Container.Bind<PlayerInputState>().AsSingle();
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Container.BindInterfacesTo<PlayerHealthWatcher>().AsSingle();
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}
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[Serializable]
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public class Settings
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{
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public Rigidbody Rigidbody;
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public MeshRenderer MeshRenderer;
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}
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}
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}
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