Initial Commit
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using UnityEngine;
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namespace Zenject.SpaceFighter
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{
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public class AudioPlayer
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{
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readonly Camera _camera;
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public AudioPlayer(Camera camera)
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{
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_camera = camera;
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}
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public void Play(AudioClip clip)
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{
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Play(clip, 1);
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}
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public void Play(AudioClip clip, float volume)
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{
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_camera.GetComponent<AudioSource>().PlayOneShot(clip, volume);
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}
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}
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}
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