Initial Commit

This commit is contained in:
2026-03-16 14:38:46 +02:00
commit b8f7327a21
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using System;
using UnityEngine;
namespace Zenject.SpaceFighter
{
public class PlayerDamageHandler
{
readonly AudioPlayer _audioPlayer;
readonly Settings _settings;
readonly Player _player;
public PlayerDamageHandler(
Player player,
Settings settings,
AudioPlayer audioPlayer)
{
_audioPlayer = audioPlayer;
_settings = settings;
_player = player;
}
public void TakeDamage(Vector3 moveDirection)
{
_audioPlayer.Play(_settings.HitSound, _settings.HitSoundVolume);
_player.AddForce(-moveDirection * _settings.HitForce);
_player.TakeDamage(_settings.HealthLoss);
}
[Serializable]
public class Settings
{
public float HealthLoss;
public float HitForce;
public AudioClip HitSound;
public float HitSoundVolume = 1.0f;
}
}
}