Initial Commit
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@@ -0,0 +1,157 @@
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#if !NOT_UNITY3D
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using System;
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using System.Collections.Generic;
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using ModestTree;
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namespace Zenject
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{
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[NoReflectionBaking]
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public class PrefabResourceBindingFinalizer : ProviderBindingFinalizer
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{
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readonly GameObjectCreationParameters _gameObjectBindInfo;
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readonly string _resourcePath;
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readonly Func<Type, IPrefabInstantiator, IProvider> _providerFactory;
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public PrefabResourceBindingFinalizer(
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BindInfo bindInfo,
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GameObjectCreationParameters gameObjectBindInfo,
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string resourcePath, Func<Type, IPrefabInstantiator, IProvider> providerFactory)
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: base(bindInfo)
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{
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_gameObjectBindInfo = gameObjectBindInfo;
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_resourcePath = resourcePath;
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_providerFactory = providerFactory;
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}
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protected override void OnFinalizeBinding(DiContainer container)
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{
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if (BindInfo.ToChoice == ToChoices.Self)
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{
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Assert.IsEmpty(BindInfo.ToTypes);
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FinalizeBindingSelf(container);
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}
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else
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{
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FinalizeBindingConcrete(container, BindInfo.ToTypes);
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}
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}
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void FinalizeBindingConcrete(DiContainer container, List<Type> concreteTypes)
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{
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var scope = GetScope();
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switch (scope)
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{
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case ScopeTypes.Transient:
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{
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RegisterProvidersForAllContractsPerConcreteType(
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container,
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concreteTypes,
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(_, concreteType) =>
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_providerFactory(
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concreteType,
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new PrefabInstantiator(
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container,
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_gameObjectBindInfo,
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concreteType,
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concreteTypes,
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BindInfo.Arguments,
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new PrefabProviderResource(_resourcePath),
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BindInfo.InstantiatedCallback)));
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break;
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}
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case ScopeTypes.Singleton:
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{
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var argumentTarget = concreteTypes.OnlyOrDefault();
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if (argumentTarget == null)
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{
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Assert.That(BindInfo.Arguments.IsEmpty(),
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"Cannot provide arguments to prefab instantiator when using more than one concrete type");
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}
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var prefabCreator = new PrefabInstantiatorCached(
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new PrefabInstantiator(
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container,
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_gameObjectBindInfo,
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argumentTarget,
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concreteTypes,
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BindInfo.Arguments,
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new PrefabProviderResource(_resourcePath),
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BindInfo.InstantiatedCallback));
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RegisterProvidersForAllContractsPerConcreteType(
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container,
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concreteTypes,
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(_, concreteType) => BindingUtil.CreateCachedProvider(
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_providerFactory(concreteType, prefabCreator)));
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break;
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}
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default:
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{
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throw Assert.CreateException();
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}
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}
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}
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void FinalizeBindingSelf(DiContainer container)
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{
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var scope = GetScope();
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switch (scope)
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{
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case ScopeTypes.Transient:
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{
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RegisterProviderPerContract(
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container,
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(_, contractType) =>
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_providerFactory(
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contractType,
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new PrefabInstantiator(
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container,
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_gameObjectBindInfo,
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contractType,
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BindInfo.ContractTypes,
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BindInfo.Arguments,
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new PrefabProviderResource(_resourcePath),
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BindInfo.InstantiatedCallback)));
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break;
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}
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case ScopeTypes.Singleton:
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{
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var argumentTarget = BindInfo.ContractTypes.OnlyOrDefault();
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if (argumentTarget == null)
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{
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Assert.That(BindInfo.Arguments.IsEmpty(),
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"Cannot provide arguments to prefab instantiator when using more than one concrete type");
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}
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var prefabCreator = new PrefabInstantiatorCached(
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new PrefabInstantiator(
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container,
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_gameObjectBindInfo,
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argumentTarget,
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BindInfo.ContractTypes,
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BindInfo.Arguments,
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new PrefabProviderResource(_resourcePath),
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BindInfo.InstantiatedCallback));
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RegisterProviderPerContract(
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container,
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(_, contractType) =>
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BindingUtil.CreateCachedProvider(
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_providerFactory(contractType, prefabCreator)));
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break;
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}
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default:
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{
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throw Assert.CreateException();
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}
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}
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}
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}
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}
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#endif
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