Initial Commit
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using UnityEngine;
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namespace Zenject
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{
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// Zero parameters
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// NOTE: For this to work, the given component must be at the root game object of the thing
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// you want to use in a pool
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public class MonoMemoryPool<TValue> : MemoryPool<TValue>
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where TValue : Component
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{
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Transform _originalParent;
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[Inject]
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public MonoMemoryPool()
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{
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}
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protected override void OnCreated(TValue item)
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{
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item.gameObject.SetActive(false);
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// Record the original parent which will be set to whatever is used in the UnderTransform method
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_originalParent = item.transform.parent;
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}
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protected override void OnDestroyed(TValue item)
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{
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GameObject.Destroy(item.gameObject);
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}
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protected override void OnSpawned(TValue item)
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{
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item.gameObject.SetActive(true);
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}
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protected override void OnDespawned(TValue item)
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{
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item.gameObject.SetActive(false);
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if (item.transform.parent != _originalParent)
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{
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item.transform.SetParent(_originalParent, false);
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}
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}
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}
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// One parameter
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// NOTE: For this to work, the given component must be at the root game object of the thing
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// you want to use in a pool
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public class MonoMemoryPool<TParam1, TValue> : MemoryPool<TParam1, TValue>
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where TValue : Component
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{
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Transform _originalParent;
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[Inject]
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public MonoMemoryPool()
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{
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}
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protected override void OnCreated(TValue item)
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{
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item.gameObject.SetActive(false);
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// Record the original parent which will be set to whatever is used in the UnderTransform method
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_originalParent = item.transform.parent;
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}
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protected override void OnDestroyed(TValue item)
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{
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GameObject.Destroy(item.gameObject);
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}
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protected override void OnSpawned(TValue item)
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{
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item.gameObject.SetActive(true);
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}
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protected override void OnDespawned(TValue item)
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{
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item.gameObject.SetActive(false);
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if (item.transform.parent != _originalParent)
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{
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item.transform.SetParent(_originalParent, false);
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}
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}
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}
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// Two parameters
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// NOTE: For this to work, the given component must be at the root game object of the thing
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// you want to use in a pool
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public class MonoMemoryPool<TParam1, TParam2, TValue>
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: MemoryPool<TParam1, TParam2, TValue>
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where TValue : Component
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{
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Transform _originalParent;
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[Inject]
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public MonoMemoryPool()
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{
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}
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protected override void OnCreated(TValue item)
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{
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item.gameObject.SetActive(false);
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// Record the original parent which will be set to whatever is used in the UnderTransform method
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_originalParent = item.transform.parent;
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}
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protected override void OnDestroyed(TValue item)
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{
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GameObject.Destroy(item.gameObject);
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}
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protected override void OnSpawned(TValue item)
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{
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item.gameObject.SetActive(true);
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}
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protected override void OnDespawned(TValue item)
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{
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item.gameObject.SetActive(false);
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if (item.transform.parent != _originalParent)
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{
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item.transform.SetParent(_originalParent, false);
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}
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}
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}
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// Three parameters
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// NOTE: For this to work, the given component must be at the root game object of the thing
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// you want to use in a pool
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public class MonoMemoryPool<TParam1, TParam2, TParam3, TValue>
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: MemoryPool<TParam1, TParam2, TParam3, TValue>
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where TValue : Component
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{
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Transform _originalParent;
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[Inject]
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public MonoMemoryPool()
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{
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}
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protected override void OnCreated(TValue item)
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{
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item.gameObject.SetActive(false);
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// Record the original parent which will be set to whatever is used in the UnderTransform method
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_originalParent = item.transform.parent;
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}
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protected override void OnDestroyed(TValue item)
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{
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GameObject.Destroy(item.gameObject);
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}
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protected override void OnSpawned(TValue item)
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{
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item.gameObject.SetActive(true);
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}
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protected override void OnDespawned(TValue item)
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{
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item.gameObject.SetActive(false);
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if (item.transform.parent != _originalParent)
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{
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item.transform.SetParent(_originalParent, false);
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}
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}
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}
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// Four parameters
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// NOTE: For this to work, the given component must be at the root game object of the thing
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// you want to use in a pool
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public class MonoMemoryPool<TParam1, TParam2, TParam3, TParam4, TValue>
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: MemoryPool<TParam1, TParam2, TParam3, TParam4, TValue>
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where TValue : Component
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{
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Transform _originalParent;
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[Inject]
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public MonoMemoryPool()
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{
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}
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protected override void OnCreated(TValue item)
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{
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item.gameObject.SetActive(false);
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// Record the original parent which will be set to whatever is used in the UnderTransform method
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_originalParent = item.transform.parent;
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}
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protected override void OnDestroyed(TValue item)
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{
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GameObject.Destroy(item.gameObject);
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}
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protected override void OnSpawned(TValue item)
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{
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item.gameObject.SetActive(true);
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}
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protected override void OnDespawned(TValue item)
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{
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item.gameObject.SetActive(false);
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if (item.transform.parent != _originalParent)
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{
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item.transform.SetParent(_originalParent, false);
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}
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}
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}
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// Five parameters
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// NOTE: For this to work, the given component must be at the root game object of the thing
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// you want to use in a pool
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public class MonoMemoryPool<TParam1, TParam2, TParam3, TParam4, TParam5, TValue>
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: MemoryPool<TParam1, TParam2, TParam3, TParam4, TParam5, TValue>
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where TValue : Component
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{
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Transform _originalParent;
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[Inject]
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public MonoMemoryPool()
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{
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}
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protected override void OnCreated(TValue item)
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{
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item.gameObject.SetActive(false);
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// Record the original parent which will be set to whatever is used in the UnderTransform method
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_originalParent = item.transform.parent;
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}
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protected override void OnDestroyed(TValue item)
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{
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GameObject.Destroy(item.gameObject);
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}
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protected override void OnSpawned(TValue item)
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{
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item.gameObject.SetActive(true);
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}
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protected override void OnDespawned(TValue item)
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{
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item.gameObject.SetActive(false);
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if (item.transform.parent != _originalParent)
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{
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item.transform.SetParent(_originalParent, false);
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}
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}
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}
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}
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