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namespace Zenject
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{
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// This is installed by default in ProjectContext, however, if you are using Zenject outside
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// of Unity then you might want to call this
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//
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// In this case though, you will have to manually call InitializableManager.Initialize,
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// DisposableManager.Dispose, TickableManager.Tick, etc. when appropriate for the environment
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// you are working in
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//
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// You might also want to use this installer in a ZenjectUnitTestFixture
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public class ZenjectManagersInstaller : Installer<ZenjectManagersInstaller>
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{
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public override void InstallBindings()
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{
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Container.Bind(typeof(TickableManager), typeof(InitializableManager), typeof(DisposableManager))
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.ToSelf().AsSingle().CopyIntoAllSubContainers();
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}
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}
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}
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