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#if !NOT_UNITY3D
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Zenject
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{
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public interface IPrefabInstantiator
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{
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Type ArgumentTarget
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{
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get;
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}
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List<TypeValuePair> ExtraArguments
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{
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get;
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}
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GameObjectCreationParameters GameObjectCreationParameters
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{
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get;
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}
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GameObject Instantiate(InjectContext context, List<TypeValuePair> args, out Action injectAction);
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UnityEngine.Object GetPrefab(InjectContext context);
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}
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}
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#endif
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