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#if !NOT_UNITY3D
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using ModestTree;
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using UnityEngine;
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using System;
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namespace Zenject
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{
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[NoReflectionBaking]
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public class PrefabProviderCustom : IPrefabProvider
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{
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readonly Func<InjectContext, UnityEngine.Object> _getter;
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public PrefabProviderCustom(Func<InjectContext, UnityEngine.Object> getter)
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{
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_getter = getter;
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}
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public UnityEngine.Object GetPrefab(InjectContext context)
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{
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var prefab = _getter(context);
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Assert.That(prefab != null, "Custom prefab provider returned null");
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return prefab;
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}
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}
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}
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#endif
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