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#if !NOT_UNITY3D
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using ModestTree;
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using UnityEngine;
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namespace Zenject
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{
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[NoReflectionBaking]
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public class PrefabProviderResource : IPrefabProvider
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{
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readonly string _resourcePath;
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public PrefabProviderResource(string resourcePath)
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{
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_resourcePath = resourcePath;
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}
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public UnityEngine.Object GetPrefab(InjectContext context)
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{
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var prefab = (GameObject)Resources.Load(_resourcePath);
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Assert.That(prefab != null,
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"Expected to find prefab at resource path '{0}'", _resourcePath);
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return prefab;
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}
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}
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}
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#endif
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