Initial Commit
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using System.Collections.Generic;
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using UnityEngine;
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namespace Zenject
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{
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public class AnimatorIkHandlerManager : MonoBehaviour
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{
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List<IAnimatorIkHandler> _handlers;
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[Inject]
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public void Construct(
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// Use local to avoid inheriting handlers from a parent context
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[Inject(Source = InjectSources.Local)]
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List<IAnimatorIkHandler> handlers)
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{
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_handlers = handlers;
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}
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public void OnAnimatorIk()
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{
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foreach (var handler in _handlers)
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{
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handler.OnAnimatorIk();
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}
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}
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}
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}
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+12
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 34ee2459debfb734d968c54ced01b9af
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timeCreated: 1487820668
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,21 @@
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using UnityEngine;
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namespace Zenject
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{
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public class AnimatorInstaller : Installer<Animator, AnimatorInstaller>
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{
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readonly Animator _animator;
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public AnimatorInstaller(Animator animator)
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{
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_animator = animator;
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}
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public override void InstallBindings()
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{
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Container.Bind<AnimatorIkHandlerManager>().FromNewComponentOn(_animator.gameObject);
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Container.Bind<AnimatorIkHandlerManager>().FromNewComponentOn(_animator.gameObject);
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: f4cbf7c6883911843ae4a64582422dda
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timeCreated: 1487820669
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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+28
@@ -0,0 +1,28 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace Zenject
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{
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public class AnimatorMoveHandlerManager : MonoBehaviour
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{
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List<IAnimatorMoveHandler> _handlers;
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[Inject]
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public void Construct(
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// Use local to avoid inheriting handlers from a parent context
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[Inject(Source = InjectSources.Local)]
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List<IAnimatorMoveHandler> handlers)
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{
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_handlers = handlers;
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}
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public void OnAnimatorMove()
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{
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foreach (var handler in _handlers)
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{
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handler.OnAnimatorMove();
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}
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}
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}
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}
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+12
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: a07f8d298d010b34ca694d0d124b66d2
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timeCreated: 1487820669
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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namespace Zenject
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{
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public interface IAnimatorIkHandler
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{
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void OnAnimatorIk();
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 510bfbdebf6be804b92145cf677898b9
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timeCreated: 1487820668
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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namespace Zenject
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{
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public interface IAnimatorMoveHandler
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{
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void OnAnimatorMove();
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 8e42d79e9a3ccae46b54d9b173778a17
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timeCreated: 1487820669
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licenseType: Pro
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MonoImporter:
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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