Initial Commit

This commit is contained in:
2026-03-16 14:38:46 +02:00
commit b8f7327a21
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using System.Collections.Generic;
using UnityEngine;
namespace Zenject
{
public class AnimatorIkHandlerManager : MonoBehaviour
{
List<IAnimatorIkHandler> _handlers;
[Inject]
public void Construct(
// Use local to avoid inheriting handlers from a parent context
[Inject(Source = InjectSources.Local)]
List<IAnimatorIkHandler> handlers)
{
_handlers = handlers;
}
public void OnAnimatorIk()
{
foreach (var handler in _handlers)
{
handler.OnAnimatorIk();
}
}
}
}