Initial Commit
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using UnityEngine;
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namespace Zenject
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{
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public class AnimatorInstaller : Installer<Animator, AnimatorInstaller>
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{
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readonly Animator _animator;
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public AnimatorInstaller(Animator animator)
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{
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_animator = animator;
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}
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public override void InstallBindings()
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{
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Container.Bind<AnimatorIkHandlerManager>().FromNewComponentOn(_animator.gameObject);
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Container.Bind<AnimatorIkHandlerManager>().FromNewComponentOn(_animator.gameObject);
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}
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}
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}
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