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#if !NOT_UNITY3D
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using ModestTree;
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namespace Zenject
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{
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public class SceneKernel : MonoKernel
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{
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// Only needed to set "script execution order" in unity project settings
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#if ZEN_INTERNAL_PROFILING
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public override void Start()
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{
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base.Start();
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Log.Info("SceneContext.Awake detailed profiling: {0}", ProfileTimers.FormatResults());
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}
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#endif
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}
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}
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#endif
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