Initial Commit
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using UnityEngine;
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namespace FlappyBird.Core
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{
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public interface IObjectPoolManager
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{
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/// <summary>
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/// Registers a new prefab type with the pooling system.
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/// </summary>
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/// <typeparam name="T">The component type that implements IPoolable.</typeparam>
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/// <param name="prefab">The GameObject prefab to instantiate.</param>
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/// <param name="initialSize">How many instances to pre-warm in the pool.</param>
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void RegisterPool<T>(GameObject prefab, int initialSize = 0) where T : Component, IPoolable;
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/// <summary>
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/// Retrieves an instance from the pool, or creates a new one if the pool is empty.
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/// </summary>
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T Get<T>() where T : Component, IPoolable;
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/// <summary>
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/// Returns an instance to the pool and deactivates it.
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/// </summary>
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void Return<T>(T item) where T : Component, IPoolable;
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}
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}
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