using UnityEngine; namespace FlappyBird.Core { public class PlayerPrefsStorage : IPlayerPrefsStorage { public bool HasKey(string key) { return PlayerPrefs.HasKey(key); } public int GetInt(string key, int defaultValue = 0) { return PlayerPrefs.GetInt(key, defaultValue); } public void SetInt(string key, int value) { PlayerPrefs.SetInt(key, value); } public void Save() { PlayerPrefs.Save(); } } }