using UnityEngine; using UnityEngine.SceneManagement; namespace Zenject.Tests.TestDestructionOrder { public class SceneChangeHandler : ITickable { public void Tick() { if (Input.GetKeyDown(KeyCode.Space)) { SceneManager.LoadScene("EmptyScene", LoadSceneMode.Single); } } } public class Scene2Installer : MonoInstaller { public override void InstallBindings() { Container.BindInterfacesTo().AsSingle(); Container.BindInterfacesTo().AsSingle(); } } }