28 lines
557 B
C#
28 lines
557 B
C#
using UnityEngine;
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namespace FlappyBird.Core
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{
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public class PlayerPrefsStorage : IPlayerPrefsStorage
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{
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public bool HasKey(string key)
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{
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return PlayerPrefs.HasKey(key);
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}
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public int GetInt(string key, int defaultValue = 0)
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{
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return PlayerPrefs.GetInt(key, defaultValue);
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}
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public void SetInt(string key, int value)
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{
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PlayerPrefs.SetInt(key, value);
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}
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public void Save()
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{
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PlayerPrefs.Save();
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}
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}
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}
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