Files
Flappy-Bird-AI-Driven-Result/Assets/Scripts/Gameplay/Pipes/PipeSettings.cs
T
2026-03-16 14:38:46 +02:00

42 lines
1.3 KiB
C#

using UnityEngine;
namespace FlappyBird.Pipes
{
[CreateAssetMenu(fileName = "PipeSettings", menuName = "FlappyBird/Pipe Settings")]
public class PipeSettings : ScriptableObject
{
[Header("Spawn")]
[Tooltip("Seconds between pipe spawns.")]
public float spawnInterval = 1.5f;
[Tooltip("World X position where new pipe pairs appear.")]
public float spawnX = 10f;
[Tooltip("World X position where pipe pairs are returned to the pool.")]
public float despawnX = -10f;
[Tooltip("Number of pipe pairs to create up front.")]
public int initialPoolSize = 4;
[Tooltip("Spawn the first pipe immediately when gameplay starts.")]
public bool spawnImmediately = false;
[Header("Movement")]
[Tooltip("Horizontal speed for active pipe pairs.")]
public float moveSpeed = 2.5f;
[Header("Gap")]
[Tooltip("Distance between the top and bottom pipes.")]
public float gapSize = 4f;
[Tooltip("Minimum vertical center position for the pipe gap.")]
public float minGapCenterY = -1.5f;
[Tooltip("Maximum vertical center position for the pipe gap.")]
public float maxGapCenterY = 2.5f;
[Tooltip("Width of the scoring trigger collider.")]
public float scoreTriggerWidth = 1f;
}
}