Add physics/combat foundation, resource pickup flow, VFX polish, and HUD
- Cannon-es colliders for map/props/breakable crates (BreakablePropC, PhysicsC), AoE bat combat with facing-cone gating (PlayerC), camera follow with obstacle avoidance and facing-lock look-ahead (CameraFollowC). - Resource pickups: scatter/bounce/hit-flash/sparkle-burst lifecycle with pooled sparkle VFX (ResourceC, SparkleFxC), flying to a screen-projected HUD anchor and on into the Pay Zone with perspective-corrected sizing (HudC, PayZoneC). - Designer VFX playback via three.quarks for crate hit/destroy (PropVfxC), plus a procedural weapon-swing trail (WeaponTrailC). - Resource-counter HUD UI (ui.css, images.ts) with CSS-driven mount/bump animations. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -12,7 +12,8 @@
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"noUnusedLocals": false,
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"noUnusedParameters": false,
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"noImplicitAny": false,
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"allowJs": true
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"allowJs": true,
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"resolveJsonModule": true
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},
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"include": ["src/**/*"],
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"exclude": ["node_modules", "dist", "templateLibs", "build", "zip"]
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