Was committed stale in the previous push — catches it up with WeaponTrailC,
SparkleFxC pooling, ResourceC's bounce/flash/shrink/perspective-compensation
redesign, the HudC UI overhaul, and PayZoneC's deposit-flight fixes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Cannon-es colliders for map/props/breakable crates (BreakablePropC,
PhysicsC), AoE bat combat with facing-cone gating (PlayerC), camera
follow with obstacle avoidance and facing-lock look-ahead
(CameraFollowC).
- Resource pickups: scatter/bounce/hit-flash/sparkle-burst lifecycle with
pooled sparkle VFX (ResourceC, SparkleFxC), flying to a screen-projected
HUD anchor and on into the Pay Zone with perspective-corrected sizing
(HudC, PayZoneC).
- Designer VFX playback via three.quarks for crate hit/destroy
(PropVfxC), plus a procedural weapon-swing trail (WeaponTrailC).
- Resource-counter HUD UI (ui.css, images.ts) with CSS-driven mount/bump
animations.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>