Files
onboarding-project/package.json
T
Oleksandr Vlasiuk 4a22a9b140 Add physics/combat foundation, resource pickup flow, VFX polish, and HUD
- Cannon-es colliders for map/props/breakable crates (BreakablePropC,
  PhysicsC), AoE bat combat with facing-cone gating (PlayerC), camera
  follow with obstacle avoidance and facing-lock look-ahead
  (CameraFollowC).
- Resource pickups: scatter/bounce/hit-flash/sparkle-burst lifecycle with
  pooled sparkle VFX (ResourceC, SparkleFxC), flying to a screen-projected
  HUD anchor and on into the Pay Zone with perspective-corrected sizing
  (HudC, PayZoneC).
- Designer VFX playback via three.quarks for crate hit/destroy
  (PropVfxC), plus a procedural weapon-swing trail (WeaponTrailC).
- Resource-counter HUD UI (ui.css, images.ts) with CSS-driven mount/bump
  animations.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-12 18:52:40 +03:00

35 lines
932 B
JSON

{
"name": "my-game-playable",
"version": "0.1.0",
"description": "24play playable",
"publishConfig": {
"access": "restricted"
},
"scripts": {
"start": "vite",
"export": "node templateLibs/export.cjs",
"preview": "vite preview",
"build": "node templateLibs/zip.cjs",
"update": "npm i @hitplay/ads_common@latest @hitplay/playable_template@latest && node templateLibs/update.cjs"
},
"dependencies": {
"@hitplay/ads_common": "^0.21.1",
"@hitplay/playable_template": "^0.21.1",
"@tweenjs/tween.js": "^25.0.0",
"bytebrew-web-sdk": "^1.0.1",
"cannon-es": "^0.20.0",
"cannon-es-debugger": "^1.0.0",
"howler": "^2.2.4",
"nipplejs": "^1.0.4",
"three": "^0.185.1",
"three.quarks": "^0.16.0"
},
"devDependencies": {
"@types/howler": "^2.2.13",
"@types/three": "^0.185.4",
"rollup": "^4.62.4",
"typescript": "^7.0.2",
"vite": "^6.4.3"
}
}