ce86f54777
Registers ZombiePunk_Map.glb as a mesh resource, loads it into the scene (hiding physics-only collider proxies), and sets initial camera position/ rotation for portrait and landscape to look at the start of the road. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
144 lines
2.5 KiB
TypeScript
144 lines
2.5 KiB
TypeScript
import { ConfigUiParamsCategories } from "@hitplay/ads_common";
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export const globalSettings: ConfigUiParamsCategories[] = [
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{
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id: "global",
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name: "Scene settings",
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params: [
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{
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id: "light_intensity",
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name: "Light intensity",
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type: "float",
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values: [
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0,
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5,
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1
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]
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},
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{
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id: "light_color",
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name: "Main light color",
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type: "color",
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values: [
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"0xFFFFFF"
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]
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},
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{
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id: "camera_fov_p",
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name: "Camera FOV (portrait)",
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type: "int",
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values: [
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30,
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150,
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60
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]
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},
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{
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id: "camera_position_p",
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name: "Camera position (portrait)",
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type: "float",
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array: true,
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visible: "position",
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values: [
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[
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-20,
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30,
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-2
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],
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[
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-5,
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40,
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5
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],
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[
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-20,
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70,
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42
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]
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]
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},
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{
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id: "camera_rotation_p",
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name: "Camera rotation (portrait)",
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type: "int",
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array: true,
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visible: "position",
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values: [
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[
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-360,
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360,
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-25
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],
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[
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-360,
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360,
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0
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],
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[
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-360,
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360,
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0
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]
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]
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},
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{
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id: "camera_fov_l",
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name: "Camera FOV (landscape)",
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type: "int",
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values: [
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30,
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150,
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60
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]
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},
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{
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id: "camera_position_l",
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name: "Camera position (landscape)",
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type: "float",
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array: true,
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visible: "position",
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values: [
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[
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-20,
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30,
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-2
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],
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[
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-5,
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40,
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6
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],
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[
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-20,
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70,
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37
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]
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]
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},
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{
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id: "camera_rotation_l",
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name: "Camera rotation (landscape)",
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type: "int",
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array: true,
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visible: "position",
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values: [
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[
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-360,
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360,
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-60
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],
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[
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-360,
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360,
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0
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],
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[
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-360,
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360,
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0
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]
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]
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}
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]
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}
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] |