new animation, refactor, fixes
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@@ -4,8 +4,9 @@ import {
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} from "@24tools/playable_template";
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import { Box3, Object3D, Vector3 } from "three";
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import { Body } from "cannon-es";
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import { PLAYER_COLLIDER_RADIUS } from "../PhysicsC";
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const PLAYER_RADIUS = 0.5;
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const PLAYER_RADIUS = PLAYER_COLLIDER_RADIUS;
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export type TriggerEventPayload = {
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lootableObject: Object3D;
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