replaced files
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import { BaseAnimation } from "../../../Enums/BaseAnimation";
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import { IPlayerState } from "../IPlayerState";
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import { PlayerContext } from "../PlayerContext";
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import { PlayerStateType } from "../PlayerStateType";
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export class IdleState implements IPlayerState {
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enter(context: PlayerContext): void {
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if (context.skipStateEnterAnimation) {
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context.skipStateEnterAnimation = false;
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return;
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}
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context.character.playAnimation(BaseAnimation.Idle);
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}
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exit(_context: PlayerContext): void {}
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update(context: PlayerContext, _deltaTime: number): void {
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if (context.isMoving()) {
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context.stateMachine.setState(PlayerStateType.Run);
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return;
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}
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const body = context.physics.getPhysicsBody();
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body.velocity.set(0, 0, 0);
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body.wakeUp();
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}
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}
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