import { IMoveInput } from "../Input/MoveInput"; import { Vector3 } from "three"; export class MoveC { private readonly input: IMoveInput; private speed: number; private readonly moveDirection = new Vector3(); constructor(input: IMoveInput, speed = 5) { this.input = input; this.speed = speed; } get Direction() { return this.moveDirection; } get Weight() { return this.moveDirection.length() / this.speed; } setSpeed(speed: number) { this.speed = speed; } update(_delta: number) { this.moveDirection.copy(this.input.CurrentDirection).multiplyScalar(this.speed); } }