Update Project

This commit is contained in:
2026-03-20 13:04:43 +02:00
parent 9b587e6cba
commit beae2dea89
2295 changed files with 251259 additions and 33 deletions
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using System;
using UnityEngine;
namespace Zenject.Tests.TestDestructionOrder
{
public class FooDisposable1 : IDisposable
{
public void Dispose()
{
Debug.Log("Destroyed FooDisposable1");
}
}
}
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using System;
using UnityEngine;
namespace Zenject.Tests.TestDestructionOrder
{
public class FooDisposable2 : IDisposable
{
public void Dispose()
{
Debug.Log("Destroyed FooDisposable2");
}
}
}
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using System;
using UnityEngine;
namespace Zenject.Tests.TestDestructionOrder
{
public class FooDisposable3 : IDisposable
{
public void Dispose()
{
Debug.Log("Destroyed FooDisposable3");
}
}
}
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using UnityEngine;
namespace Zenject.Tests.TestDestructionOrder
{
public class FooMonoBehaviourUnderSceneContext1 : MonoBehaviour
{
public void OnDestroy()
{
Debug.Log("Destroyed FooMonoBehaviourUnderSceneContext1");
}
}
}
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using UnityEngine;
namespace Zenject.Tests.TestDestructionOrder
{
public class FooMonoBehaviourUnderSceneContext2 : MonoBehaviour
{
public void OnDestroy()
{
Debug.Log("Destroyed FooMonoBehaviourUnderSceneContext2");
}
}
}
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using UnityEngine;
namespace Zenject.Tests.TestDestructionOrder
{
public class FooMonoBehaviourUnderSceneContext3 : MonoBehaviour
{
public void OnDestroy()
{
Debug.Log("Destroyed FooMonoBehaviourUnderSceneContext3");
}
}
}
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namespace Zenject.Tests.TestDestructionOrder
{
public class ProjectInstaller : MonoInstaller<ProjectInstaller>
{
public override void InstallBindings()
{
Container.BindInterfacesTo<FooDisposable3>().AsSingle();
}
}
}
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To test destruction order, rename the RenameThisResources folder in this directory to Resources, then add TestDestructionOrder1 and TestDestructionOrder2 to build settings, then run TestDestructionOrder1 either in unity or in a build, then look at the log to verify destruction order
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using UnityEngine.SceneManagement;
namespace Zenject.Tests.TestDestructionOrder
{
public class Scene1Installer : MonoInstaller<Scene1Installer>
{
public override void InstallBindings()
{
Container.BindInterfacesTo<FooDisposable1>().AsSingle();
SceneManager.LoadScene("TestDestructionOrder2", LoadSceneMode.Additive);
}
}
}
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using UnityEngine;
using UnityEngine.SceneManagement;
namespace Zenject.Tests.TestDestructionOrder
{
public class SceneChangeHandler : ITickable
{
public void Tick()
{
if (Input.GetKeyDown(KeyCode.Space))
{
SceneManager.LoadScene("EmptyScene", LoadSceneMode.Single);
}
}
}
public class Scene2Installer : MonoInstaller<Scene2Installer>
{
public override void InstallBindings()
{
Container.BindInterfacesTo<SceneChangeHandler>().AsSingle();
Container.BindInterfacesTo<FooDisposable2>().AsSingle();
}
}
}
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using ModestTree;
using UnityEngine;
namespace Zenject.Tests
{
public class SceneContextEventsTester : MonoBehaviour
{
[SerializeField]
SceneContext _sceneContext = null;
bool _calledPreInstall;
bool _calledPostInstall;
bool _calledPreResolve;
bool _calledPostResolve;
public void Awake()
{
Assert.That(!_sceneContext.HasResolved);
Assert.That(!_sceneContext.HasInstalled);
_sceneContext.PreInstall += OnPreInstall;
_sceneContext.PostInstall += OnPostInstall;
_sceneContext.PreResolve += OnPreResolve;
_sceneContext.PostResolve += OnPostResolve;
}
public void Start()
{
Assert.That(_calledPreInstall);
Assert.That(_calledPostInstall);
Assert.That(_calledPreResolve);
Assert.That(_calledPostResolve);
}
void OnPreInstall()
{
_calledPreInstall = true;
Assert.IsNotNull(_sceneContext.Container);
}
void OnPostInstall()
{
_calledPostInstall = true;
}
void OnPreResolve()
{
_calledPreResolve = true;
}
void OnPostResolve()
{
_calledPostResolve = true;
}
}
}
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