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using System;
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using UnityEngine;
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||||
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||||
namespace Zenject.Tests.TestDestructionOrder
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{
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public class FooDisposable1 : IDisposable
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{
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public void Dispose()
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+13
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using System;
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using UnityEngine;
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||||
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namespace Zenject.Tests.TestDestructionOrder
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{
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public class FooDisposable2 : IDisposable
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{
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public void Dispose()
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+13
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using System;
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using UnityEngine;
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||||
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||||
namespace Zenject.Tests.TestDestructionOrder
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||||
{
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||||
public class FooDisposable3 : IDisposable
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{
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public void Dispose()
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{
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+12
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using UnityEngine;
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||||
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namespace Zenject.Tests.TestDestructionOrder
|
||||
{
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||||
public class FooMonoBehaviourUnderSceneContext1 : MonoBehaviour
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{
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public void OnDestroy()
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{
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+12
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using UnityEngine;
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||||
|
||||
namespace Zenject.Tests.TestDestructionOrder
|
||||
{
|
||||
public class FooMonoBehaviourUnderSceneContext2 : MonoBehaviour
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||||
{
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||||
public void OnDestroy()
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{
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Debug.Log("Destroyed FooMonoBehaviourUnderSceneContext2");
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}
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}
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}
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+12
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using UnityEngine;
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||||
|
||||
namespace Zenject.Tests.TestDestructionOrder
|
||||
{
|
||||
public class FooMonoBehaviourUnderSceneContext3 : MonoBehaviour
|
||||
{
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||||
public void OnDestroy()
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||||
{
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||||
Debug.Log("Destroyed FooMonoBehaviourUnderSceneContext3");
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}
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}
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}
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+10
@@ -0,0 +1,10 @@
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||||
namespace Zenject.Tests.TestDestructionOrder
|
||||
{
|
||||
public class ProjectInstaller : MonoInstaller<ProjectInstaller>
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||||
{
|
||||
public override void InstallBindings()
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||||
{
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||||
Container.BindInterfacesTo<FooDisposable3>().AsSingle();
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}
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}
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}
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+3
@@ -0,0 +1,3 @@
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||||
|
||||
To test destruction order, rename the RenameThisResources folder in this directory to Resources, then add TestDestructionOrder1 and TestDestructionOrder2 to build settings, then run TestDestructionOrder1 either in unity or in a build, then look at the log to verify destruction order
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+110
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%YAML 1.1
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+14
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||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Zenject.Tests.TestDestructionOrder
|
||||
{
|
||||
public class Scene1Installer : MonoInstaller<Scene1Installer>
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{
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public override void InstallBindings()
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{
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Container.BindInterfacesTo<FooDisposable1>().AsSingle();
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SceneManager.LoadScene("TestDestructionOrder2", LoadSceneMode.Additive);
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+25
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using UnityEngine;
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using UnityEngine.SceneManagement;
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||||
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||||
namespace Zenject.Tests.TestDestructionOrder
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||||
{
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public class SceneChangeHandler : ITickable
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{
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public void Tick()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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SceneManager.LoadScene("EmptyScene", LoadSceneMode.Single);
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}
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}
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}
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public class Scene2Installer : MonoInstaller<Scene2Installer>
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{
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public override void InstallBindings()
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{
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Container.BindInterfacesTo<SceneChangeHandler>().AsSingle();
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Container.BindInterfacesTo<FooDisposable2>().AsSingle();
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}
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}
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}
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Reference in New Issue
Block a user