Initial Commit

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2026-03-16 14:38:46 +02:00
commit b8f7327a21
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using FlappyBird.Core;
using UnityEngine;
namespace FlappyBird.Pipes
{
public class PipeScoreTrigger : MonoBehaviour
{
private IScoreManager _scoreManager;
private bool _canScore;
public void Initialize(IScoreManager scoreManager)
{
_scoreManager = scoreManager;
}
public void ResetTrigger()
{
_canScore = true;
}
private void OnTriggerEnter2D(Collider2D other)
{
if (!_canScore || _scoreManager == null)
{
return;
}
if (!other.CompareTag("Player"))
{
return;
}
_canScore = false;
_scoreManager.AddScore(1);
}
}
}
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fileFormatVersion: 2
guid: 5e53bfbf6adf1dd4b8b2b230469171a9
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using UnityEngine;
namespace FlappyBird.Pipes
{
[CreateAssetMenu(fileName = "PipeSettings", menuName = "FlappyBird/Pipe Settings")]
public class PipeSettings : ScriptableObject
{
[Header("Spawn")]
[Tooltip("Seconds between pipe spawns.")]
public float spawnInterval = 1.5f;
[Tooltip("World X position where new pipe pairs appear.")]
public float spawnX = 10f;
[Tooltip("World X position where pipe pairs are returned to the pool.")]
public float despawnX = -10f;
[Tooltip("Number of pipe pairs to create up front.")]
public int initialPoolSize = 4;
[Tooltip("Spawn the first pipe immediately when gameplay starts.")]
public bool spawnImmediately = false;
[Header("Movement")]
[Tooltip("Horizontal speed for active pipe pairs.")]
public float moveSpeed = 2.5f;
[Header("Gap")]
[Tooltip("Distance between the top and bottom pipes.")]
public float gapSize = 4f;
[Tooltip("Minimum vertical center position for the pipe gap.")]
public float minGapCenterY = -1.5f;
[Tooltip("Maximum vertical center position for the pipe gap.")]
public float maxGapCenterY = 2.5f;
[Tooltip("Width of the scoring trigger collider.")]
public float scoreTriggerWidth = 1f;
}
}
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fileFormatVersion: 2
guid: c5ca25bedc7c8714b87c9d32fbc5946b
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using System;
using System.Collections.Generic;
using FlappyBird.Core;
using UnityEngine;
using Zenject;
namespace FlappyBird.Pipes
{
public class PipeSpawner : IInitializable, ITickable, IDisposable
{
private readonly IObjectPoolManager _objectPoolManager;
private readonly IGameManager _gameManager;
private readonly PipeSettings _settings;
private readonly GameObject _pipePrefab;
private readonly List<PipeView> _activePipes = new List<PipeView>();
private bool _isRunning;
private float _spawnTimer;
[Inject]
public PipeSpawner(
IObjectPoolManager objectPoolManager,
IGameManager gameManager,
PipeSettings settings,
[Inject(Id = "PipePrefab")] GameObject pipePrefab)
{
_objectPoolManager = objectPoolManager;
_gameManager = gameManager;
_settings = settings;
_pipePrefab = pipePrefab;
}
/// <summary>
/// Initializes the spawner by registering the Pipe pool, subscribing to game state changes,
/// and setting the initial spawn timer based on settings.
/// </summary>
public void Initialize()
{
// Register the pool with the new generic ObjectPoolManager
_objectPoolManager.RegisterPool<PipeView>(_pipePrefab, _settings.initialPoolSize);
_gameManager.OnGameStateChanged += HandleGameStateChanged;
ApplyState(_gameManager.CurrentState);
}
public void Dispose()
{
_gameManager.OnGameStateChanged -= HandleGameStateChanged;
}
public void Tick()
{
if (!_isRunning)
{
return;
}
MoveActivePipes();
UpdateSpawnTimer();
}
private void HandleGameStateChanged(GameState state)
{
ApplyState(state);
}
private void ApplyState(GameState state)
{
if (state == GameState.Playing)
{
_isRunning = true;
_spawnTimer = _settings.spawnImmediately ? 0f : _settings.spawnInterval;
return;
}
_isRunning = false;
if (state == GameState.Menu)
{
DespawnAllActivePipes();
}
}
private void UpdateSpawnTimer()
{
_spawnTimer -= Time.deltaTime;
if (_spawnTimer > 0f)
{
return;
}
SpawnPipe();
_spawnTimer += Mathf.Max(0.01f, _settings.spawnInterval);
}
private void SpawnPipe()
{
PipeView pipeView = _objectPoolManager.Get<PipeView>();
// Randomize the vertical position of the gap
float gapCenterY = UnityEngine.Random.Range(_settings.minGapCenterY, _settings.maxGapCenterY);
pipeView.ConfigureGap(gapCenterY, _settings.gapSize, _settings.scoreTriggerWidth);
pipeView.SetWorldPosition(new Vector3(_settings.spawnX, 0f, 0f));
_activePipes.Add(pipeView);
}
private void MoveActivePipes()
{
float step = _settings.moveSpeed * Time.deltaTime;
for (int i = _activePipes.Count - 1; i >= 0; i--)
{
PipeView pipeView = _activePipes[i];
pipeView.MoveLeft(step);
// Despawn if the pipe has moved past the despawn threshold
if (pipeView.XPosition > _settings.despawnX)
{
continue;
}
_activePipes.RemoveAt(i);
_objectPoolManager.Return(pipeView);
}
}
private void DespawnAllActivePipes()
{
for (int i = _activePipes.Count - 1; i >= 0; i--)
{
_objectPoolManager.Return(_activePipes[i]);
}
_activePipes.Clear();
}
}
}
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fileFormatVersion: 2
guid: 62dc8cef99ffb954b838a53c73cb8a0c
+110
View File
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using FlappyBird.Core;
using UnityEngine;
using Zenject;
namespace FlappyBird.Pipes
{
public class PipeView : MonoBehaviour, global::FlappyBird.Core.IPoolable
{
private const string UpperPipeName = "Pipe_Upper";
private const string LowerPipeName = "Pipe_Lower";
private const string ScoreTriggerName = "ScoreTrigger";
private Transform _cachedTransform;
private Transform _upperPipe;
private Transform _lowerPipe;
private Transform _scoreTrigger;
private SpriteRenderer _upperRenderer;
private SpriteRenderer _lowerRenderer;
private BoxCollider2D _scoreTriggerCollider;
private PipeScoreTrigger _pipeScoreTrigger;
private FlappyBird.Core.IScoreManager _scoreManager;
public float XPosition => _cachedTransform.position.x;
[Inject]
public void Construct(FlappyBird.Core.IScoreManager scoreManager)
{
_scoreManager = scoreManager;
}
private void Awake()
{
_cachedTransform = transform;
_upperPipe = _cachedTransform.Find(UpperPipeName);
_lowerPipe = _cachedTransform.Find(LowerPipeName);
_scoreTrigger = _cachedTransform.Find(ScoreTriggerName);
if (_upperPipe != null)
{
_upperRenderer = _upperPipe.GetComponent<SpriteRenderer>();
}
if (_lowerPipe != null)
{
_lowerRenderer = _lowerPipe.GetComponent<SpriteRenderer>();
}
if (_scoreTrigger != null)
{
_scoreTriggerCollider = _scoreTrigger.GetComponent<BoxCollider2D>();
_pipeScoreTrigger = _scoreTrigger.GetComponent<PipeScoreTrigger>();
if (_pipeScoreTrigger == null)
{
_pipeScoreTrigger = _scoreTrigger.gameObject.AddComponent<PipeScoreTrigger>();
}
_pipeScoreTrigger.Initialize(_scoreManager);
}
}
public void SetWorldPosition(Vector3 position)
{
_cachedTransform.position = position;
}
public void MoveLeft(float distance)
{
_cachedTransform.position += Vector3.left * distance;
}
public void ConfigureGap(float gapCenterY, float gapSize, float scoreTriggerWidth)
{
if (_upperPipe == null || _lowerPipe == null || _upperRenderer == null || _lowerRenderer == null)
{
return;
}
float upperHalfHeight = _upperRenderer.size.y * 0.5f;
float lowerHalfHeight = _lowerRenderer.size.y * 0.5f;
float gapHalf = gapSize * 0.5f;
_upperPipe.localPosition = new Vector3(0f, gapCenterY + gapHalf + upperHalfHeight, 0f);
_lowerPipe.localPosition = new Vector3(0f, gapCenterY - gapHalf - lowerHalfHeight, 0f);
if (_scoreTrigger != null)
{
_scoreTrigger.localPosition = new Vector3(0f, gapCenterY, 0f);
}
if (_scoreTriggerCollider != null)
{
_scoreTriggerCollider.size = new Vector2(scoreTriggerWidth, gapSize);
_scoreTriggerCollider.offset = Vector2.zero;
}
}
public void OnSpawned()
{
if (_pipeScoreTrigger != null)
{
_pipeScoreTrigger.ResetTrigger();
}
}
public void OnDespawned()
{
}
}
}
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fileFormatVersion: 2
guid: 12677c2e66077cc4f89582de3982d3e7