Add physics/combat foundation, resource pickup flow, VFX polish, and HUD

- Cannon-es colliders for map/props/breakable crates (BreakablePropC,
  PhysicsC), AoE bat combat with facing-cone gating (PlayerC), camera
  follow with obstacle avoidance and facing-lock look-ahead
  (CameraFollowC).
- Resource pickups: scatter/bounce/hit-flash/sparkle-burst lifecycle with
  pooled sparkle VFX (ResourceC, SparkleFxC), flying to a screen-projected
  HUD anchor and on into the Pay Zone with perspective-corrected sizing
  (HudC, PayZoneC).
- Designer VFX playback via three.quarks for crate hit/destroy
  (PropVfxC), plus a procedural weapon-swing trail (WeaponTrailC).
- Resource-counter HUD UI (ui.css, images.ts) with CSS-driven mount/bump
  animations.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Oleksandr Vlasiuk
2026-08-12 18:52:40 +03:00
parent fe1192f4c9
commit 4a22a9b140
20 changed files with 3617 additions and 187 deletions
+2 -1
View File
@@ -21,7 +21,8 @@
"cannon-es-debugger": "^1.0.0",
"howler": "^2.2.4",
"nipplejs": "^1.0.4",
"three": "^0.185.1"
"three": "^0.185.1",
"three.quarks": "^0.16.0"
},
"devDependencies": {
"@types/howler": "^2.2.13",