eddcfe1af5ffe29de5c9c3e2c72ee704496e3dec
- New HP-driven health bars for breakable crates (blue/white/black fill, floating damage numbers, world-tracked DOM overlay) - WeaponHudC and ZombieInvasionHudC HUD widgets, PassionOne-Black font, InstallBanner CSS restyle - Reworked PayZoneC's deposit flight to launch from the player's head with a lob arc into the Pay Zone's real center, instead of the HUD anchor - Redesigned the joystick visual (gradient ring, force-gated highlight that tracks the thumb, tuned sizing) and the follow camera framing - Extracted duplicated perspective-scale, screen<->world projection, tween-chain, and flash-overlay logic into src/utils/ - Removed dead code (PhysicsObjPair, PayZoneC.getTargetWorldPosition) and stray console.log calls, trimmed narrative comments across controllers Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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