Oleksandr Vlasiuk eddcfe1af5 Add health bars, WeaponHudC/ZombieInvasionHudC, redesign joystick, and clean up shared logic
- New HP-driven health bars for breakable crates (blue/white/black fill,
  floating damage numbers, world-tracked DOM overlay)
- WeaponHudC and ZombieInvasionHudC HUD widgets, PassionOne-Black font,
  InstallBanner CSS restyle
- Reworked PayZoneC's deposit flight to launch from the player's head with
  a lob arc into the Pay Zone's real center, instead of the HUD anchor
- Redesigned the joystick visual (gradient ring, force-gated highlight
  that tracks the thumb, tuned sizing) and the follow camera framing
- Extracted duplicated perspective-scale, screen<->world projection,
  tween-chain, and flash-overlay logic into src/utils/
- Removed dead code (PhysicsObjPair, PayZoneC.getTargetWorldPosition) and
  stray console.log calls, trimmed narrative comments across controllers

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-13 18:49:04 +03:00
2026-08-07 12:29:32 +03:00
2026-08-07 12:29:32 +03:00
2026-08-07 12:29:32 +03:00
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