fe1192f4c9249475ec4eeff02642a86dec70b2a3
Replaces the placeholder cube with ZombiePunk_Character: rigged model with Idle/SlowWalk/Loot animations, tap-to-move joystick control, AABB collision against crate colliders, and a pistol/bat weapon swap driven by facing a destructible object (Loot anim doubles as the melee hit since there's no dedicated swing clip). Camera (CameraFollowC) follows with framerate-independent damping, a smoothed look-ahead that pans toward the character's facing direction, and obstacle-avoidance raycasting from eye height so short props don't falsely block the view. Spawn point and forward convention flipped to the other end of the road per request. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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