Files
firstProj/src/controllers/Map/PhysicsTriggerC.ts
T
Vasyl Kazakov ce3f254bc1 replaced files
2026-06-18 16:47:23 +03:00

117 lines
3.1 KiB
TypeScript

import {
EasyEvent,
UpdateController,
} from "@24tools/playable_template";
import { Box3, Object3D, Vector3 } from "three";
import { Body } from "cannon-es";
import { PLAYER_COLLIDER_RADIUS } from "../core/PhysicsC";
const PLAYER_RADIUS = PLAYER_COLLIDER_RADIUS;
export type TriggerEventPayload = {
lootableObject: Object3D;
triggerObject: Object3D;
playerBody: Body;
};
type TriggerRecord = {
lootableObject: Object3D;
triggerObject: Object3D;
center: Vector3;
radius: number;
};
export class PhysicsTriggerC {
private static inited = false;
private static triggers: TriggerRecord[] = [];
private static activeTriggers = new Set<TriggerRecord>();
private static playerBody: Body | null = null;
static onTriggerEnter = new EasyEvent<TriggerEventPayload>();
static onTriggerExit = new EasyEvent<TriggerEventPayload>();
static init() {
if (this.inited) return;
this.inited = true;
UpdateController.Instance.onUpdate.addDelegate(() => this.update());
}
static setPlayerBody(body: Body) {
this.playerBody = body;
}
static register(triggerObject: Object3D, lootableObject: Object3D) {
triggerObject.updateWorldMatrix(true, true);
const center = new Vector3();
const size = new Vector3();
const bounds = new Box3().setFromObject(triggerObject);
bounds.getCenter(center);
bounds.getSize(size);
this.triggers.push({
lootableObject,
triggerObject,
center,
radius: Math.max(size.x, size.z) / 2,
});
}
static getActiveLootableObjects(): Object3D[] {
const lootables: Object3D[] = [];
for (const record of this.activeTriggers) {
lootables.push(record.lootableObject);
}
return lootables;
}
static unregister(lootableObject: Object3D) {
const playerBody = this.playerBody;
this.triggers = this.triggers.filter((record) => {
if (record.lootableObject !== lootableObject) return true;
if (this.activeTriggers.has(record) && playerBody) {
this.onTriggerExit.Invoke({
lootableObject: record.lootableObject,
triggerObject: record.triggerObject,
playerBody,
});
}
this.activeTriggers.delete(record);
return false;
});
}
private static update() {
const playerBody = this.playerBody;
if (!playerBody) return;
for (const trigger of this.triggers) {
const dx = playerBody.position.x - trigger.center.x;
const dz = playerBody.position.z - trigger.center.z;
const distanceSq = dx * dx + dz * dz;
const isInside = distanceSq <= (trigger.radius + PLAYER_RADIUS) ** 2;
const wasInside = this.activeTriggers.has(trigger);
if (isInside === wasInside) continue;
const payload: TriggerEventPayload = {
lootableObject: trigger.lootableObject,
triggerObject: trigger.triggerObject,
playerBody,
};
if (isInside) {
this.activeTriggers.add(trigger);
this.onTriggerEnter.Invoke(payload);
} else {
this.activeTriggers.delete(trigger);
this.onTriggerExit.Invoke(payload);
}
}
}
}