- Added LootC class for spawning loot pieces with animations and UI integration.
- Introduced LootableC class to manage breakable crates with health states and loot drops.
- Enhanced PlayerC to support attacking mechanics and ground following.
- Created TriggerC for managing trigger zones and player interactions.
- Added wood icon resource for loot representation.
- Updated afterResourcesLoadedCb to initialize new loot and trigger systems.