2 Commits

Author SHA1 Message Date
Oleksandr Vlasiuk 4a22a9b140 Add physics/combat foundation, resource pickup flow, VFX polish, and HUD
- Cannon-es colliders for map/props/breakable crates (BreakablePropC,
  PhysicsC), AoE bat combat with facing-cone gating (PlayerC), camera
  follow with obstacle avoidance and facing-lock look-ahead
  (CameraFollowC).
- Resource pickups: scatter/bounce/hit-flash/sparkle-burst lifecycle with
  pooled sparkle VFX (ResourceC, SparkleFxC), flying to a screen-projected
  HUD anchor and on into the Pay Zone with perspective-corrected sizing
  (HudC, PayZoneC).
- Designer VFX playback via three.quarks for crate hit/destroy
  (PropVfxC), plus a procedural weapon-swing trail (WeaponTrailC).
- Resource-counter HUD UI (ui.css, images.ts) with CSS-driven mount/bump
  animations.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-12 18:52:40 +03:00
Oleksandr Vlasiuk 5b953edf17 "init" 2026-08-07 12:29:32 +03:00